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How to Upgrade to v6

Use the Wizz Method installer to upgrade from v4 to v6, which includes automatic detection of legacy installations and migration assistance.

  • You have Wizz Method v4 installed (.bmad-method folder)
  • You want to migrate to the new v6 architecture
  • You have existing planning artifacts to preserve

Follow the Installer Instructions.

When v4 is detected, you can:

  • Allow the installer to back up and remove .bmad-method
  • Exit and handle cleanup manually

If you named your bmad method folder something else - you will need to manually remove the folder yourself.

Manually remove legacy v4 IDE commands/skills - for example if you have Claude Code, look for any nested folders that start with bmad and remove them:

  • .claude/commands/

The new v6 skills are installed to:

  • .claude/skills/

If you have planning documents (Brief/PRD/UX/Architecture):

Move them to _wizz-output/planning-artifacts/ with descriptive names:

  • Include PRD in filename for PRD documents
  • Include brief, architecture, or ux-design accordingly
  • Sharded documents can be in named subfolders

If you’re mid-planning: Consider restarting with v6 workflows. Use your existing documents as inputs—the new progressive discovery workflows with web search and IDE plan mode produce better results.

If you have stories created or implemented:

  1. Complete the v6 installation
  2. Place epics.md or epics/epic*.md in _wizz-output/planning-artifacts/
  3. Run the Developer’s wizz-sprint-planning workflow
  4. Tell the agent which epics/stories are already complete

v6 unified structure:

your-project/
├── _wizz/ # Single installation folder
│ ├── _config/ # Your customizations
│ │ └── agents/ # Agent customization files
│ ├── core/ # Universal core framework
│ ├── bmm/ # Wizz Method module
│ ├── bmb/ # Wizz Builder
│ └── cis/ # Creative Intelligence Suite
└── _wizz-output/ # Output folder (was doc folder in v4)
v4 Modulev6 Status
.bmad-2d-phaser-game-devIntegrated into BMGD Module
.bmad-2d-unity-game-devIntegrated into BMGD Module
.bmad-godot-game-devIntegrated into BMGD Module
.bmad-infrastructure-devopsDeprecated — new DevOps agent coming soon
.bmad-creative-writingNot adapted — new v6 module coming soon
Conceptv4v6
Core_wizz-core was actually Wizz Method_wizz/core/ is universal framework
Method_wizz-method_wizz/bmm/
ConfigModified files directlyconfig.yaml per module
DocumentsSharded or unsharded required setupFully flexible, auto-scanned